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Crusader kings 2 how to play merchant republic
Crusader kings 2 how to play merchant republic










crusader kings 2 how to play merchant republic

Bigger trade zones (areas of connected trade posts and controlled sea zones) yield more money, so you want to try to maintain chains of trade posts and to hold trade posts in a majority of the ports around a sea zone. Only one trade post can exist per province. HF: Trade posts are a lot like regular holdings (cities, castles and temples), but they can be built in any coastal province, not just your own (though the cost increases with the distance from your territory). What benefits do you get by controlling trade, and how do you defend your trade routes? Will we finally be seeing naval combat? Incidentally, the Hansa, while it does not exist in 1066, can come into existence through special events. It consists of cities, some of which exist inside normal feudal counties, and at least one of which is a county capital (Lübeck, usually.) This is the way Republics tend to flourish they take minor cities and build trade posts, only bothering with conquering entire counties when it is opportune or necessary to reduce the cost of building new trade posts. HF: The Hanseatic League is modeled as a vassal Republic to the Holy Roman Empire. How do you handle things like the Hanseatic League existing alongside, for instance, the Kingdom of Denmark? Are they considered a vassal? How do they interact with the feudal lords in the overlapping territories? Feudal lords (and rival republics, of course) can also choose to embargo a Republic, destroying its trade posts, for a short term money gain (and Piety, if it's an infidel Republic.) However, feudal lords will benefit from their existence since they increase the wealth of all cities in the same province. Only Patricians can own or build trade posts. HF: The new trade mechanics are quite specific to republics. However, the five Patrician families do play a very special role within republics, competing for trade and trying to get elected Doge.Īre the new trade mechanics specific to republics, or can anyone make use of them? Just like republics can be vassals of feudal lords, they in turn can be in fief to republics. How do republics interact with their vassals? What happens when a republic conquers a feudal territory? For example, if you marry a countess, your oldest son might become Patrician after you, but your second oldest could inherit the county from your wife, and so on. However, inheritance between the two types of realm is blocked.

crusader kings 2 how to play merchant republic

Patricians can build Trade Posts in coastal provinces, which will generate serious income for them (and give a slight boost to the local Count too.) Republics can, of course, also expand the usual way through conquest, and they can gain alliances with feudal lords through marriage. Republican gameplay centers around cities and the amassing of gold rather than castles and territorial expansion. HF: There are some rather major differences. In fact, it will be very hard to keep control of the Doge position for many consecutive terms…Īre there any specific things Republics can do that feudal domains cannot? Anything they can't do? The new Doge will normally be the oldest, most prestigious family head, but players can also boost their chances by investing money in their "campaign fund" (for bribes and such.) However, losing an election is not Game Over you just keep playing and planning how to regain control of the republic. Doges might rule for life, but when they die there is an election where the next Doge is selected from among the five great Patrician families the Lucchese, the Bonnanno, the Gambino. Republics are also subject to the new Embargo Casus Belli, which can be used against them by external powers in order to destroy their trade posts for an instant sum of money, representing seized assets.Ĭan your dynasty be "elected out" of power, like the Elective succession system in the existing game? How do you go about preventing this? HF: There is no change to the religion mechanics for republics, but Patricians do have access to some additional Casus Bellis: they can seize trade posts from rivals, they can take coastal cities from anyone in order to support their trade posts, and they can take entire coastal provinces if they already have a city there. How do religion and Casus Belli operate for republics?












Crusader kings 2 how to play merchant republic